Craig Brown
Designer
Level/Gameplay/Narrative
Projects
Click the image to view project
Nightmare in the Marshlands
For my BA(Hons) degree at university, I worked on an project adapting a chapter from Max Brooks 2006 zombie novel, World War Z. The chapter in question involving a lone survivor of a plane crash in Louisiana's Atchafalaya Basin. My main goal was to translate as much of the narrative from the book into a playable format.
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STATION
As the teams lead designer, I focused on working on the games level and progression, maintaining the gameflow through constant QA and personal testing.
Made in Unreal Engine 4.17 |
Nyctophobia
A solo 2nd year project were the player must reset the lights of the art museum and avoid being killed by an invisible enemy. I played around with the concept of an enemy which the player couldn't properly see with the only indicators being a yellow spotlight on the floor and 2 bright yellow eyes. A concept I am still interested with today and wish to continue further!
Made in Unreal Engine 4.17 |
Cargo Spaceship
Created for my Spatial Constructs module during my 3rd year. Not necessarily a game like my previous projects though I used it as an excuse to practice my use of spatial awareness for navigating an environment by using modular assets.
Made with UE4 |
Einar: The Nine Realms
An action adventure game were the player plays as Einar, a fallen viking, who must complete trials in each of Yggdrasil's 9 realms in order to reach Valhalla. For this project I was the teams programmer. All coding was done using UE4's Blueprint system.
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